Armaments

Living Weapons
Armaments, sometimes referred to as their full name, "The Armaments of Edelman," exist as creatures granted with the genetic ability to transform part, or all, of their body into a specific magic weapon. While quite rare, they only continue to grow in population. Any creature could possibly be an armament and they may not even know it themselves. Public knowledge of the armaments is slim to none, but knowledgeable artificers and magic-smiths may understand the subject.

An armament cannot turn into a weapon without first tapping into their soul and completing the connection to the Tide. This isn't exactly difficult for an armament to accomplish, but it can be difficult if the armament lacks understanding of the Tide as well as having a particularly weak soul.

Armament weapons come in all shapes and sizes, just as armaments themselves come in various races. Edelman, the creator of the genetic line for armaments, made sure there were plenty of types of weapons. One armament may be a large great axe with spikes jutting all along its handle, harming the user in the process. Another might be a staff that fires beams of energy. A final one might be of a weapon not seen in this world.

Edelman, Master of Weapons
Edelman is a strange character whom nobody seems to really remember. One day, his workshop simply appeared in a roll of thunder and a bright flash. He carried himself strangely and wore peculiar armor of unknown design. Edelman focused his studies on genetics and artificing. Edelman kidnapped thousands of individuals, experimented on them, and returned the ones who didn't die back where he took them from. One of his most popular experiments was the armaments, the idea of turning people into living weapons.

Several years after Edelman's abductions, he was beset upon by paid adventurers. Nobody is too sure what exactly happened afterwards, as the adventurers did not return, but Edelman's workshop exploded in a bright flash of light, leaving behind nothing but a smoldering crater. Some say Edelman activated a self destruct and destroyed his workshop, others say the adventurers were martyrs and destroyed it and themselves.