Esper-Spawn

Esper-Spawn


"Always keep an Esper on hand if your looking for rare items. The buggers have a knack for finding magical rarities." - Olrist Daggerside

People rarely speak of Esper-Spawn simply due to their rare existence in the world, however, when they do, it is normally followed by an insult declaring them a race of demons who plot against the good of the world. The truth is much further from that. Esper-spawn simply wish to live in peace, content to live in their fortress-like cities to study and research in peace.

History
The origins of the Esper-Spawn (Esper, for short) are sometimes exaggerated, but rarely has the truth been forgotten: Many, many generations before, a large demonic presence simply known as the "Esper" appeared. The Esper was a towering beast that threatened to bring ruin to all the Material plane, destroying anything in its path, ending entire kingdoms. Finally, a strategic, well-placed battle killed the beast. It was through primordial, Celestial magics that a single spellcaster was able to destroy the Esper for good. However, from the blood of the beast rose a new people, the "Esper-Spawn." These people were shunned, and forced into insolation due to their origins and overall apperance. During the many years of their nomadic existence, The Dwarvish King of Savanhelsh granted them safety of their own kingdom after a large group of Esper-Spawn helped create a cure to Crystalrot, a disease born from the Underdark. This allowed them to build a large citiy deep into mountainsides and cliffs, far from most known civilization at the time. As generations raced by, some humans and most elves harbor a dislike towards the Esper-Spawn, willing to insult, bully, or attack them on sight. Esper-spawn, however, developed a deep kinship with Tieflings, sharing similar lives and origin. The Esper-spawn gave a piece of their own kingdom up to the Tieflings, who never shared a homeland before.

== Galaxy-skinned, Hellish bite == An Esper's skin is in shades of purple, black, and blue and dotted with white, pink, and orange dots, along side strokes of varying colors gives it the apperance of a rich galaxy. It's glowing yellow eyes shine like stars. Rarely, an Esper can be born devoid of all rich colors and design that normally cover the skin of the race. Instead, it's shades of black and dark gray. Those born of that defect are normally outcasts. Some races are mezmerized with the way the skin of an Esper appears. The teeth of an Esper-spawn are fiendish in nature, appearing a row of sharp canines. A toothy smile from an Esper-spawn might appear more terrifying than calming.

== Emotional Eyes == An Esper's eyes change color depending on the emotion it is feeling at the time. A neutral eye color is a bright yellow, Sadness is green, Happiness is cyan, Anger is orange, Love is red, Surprise is purple, Fear is pink, and Disgust is a dark blue. An Esper's feelings are very easy to read, making them transparent in terms of emotions.

== Isolated Towering Fortresses == Esper live in large cities that resemble fortresses sealed behind massive walls that extend far into the sky. All cities are built into some kind of cliff or mountain that extends deep into the earth to beautifully built cities reminiscent of dwarven architecture. Through the use of magic, Esper carefully carve out buildings, rooms, and other civil structures into the rock.

..

== Playing as an Esper-Spawn (5e) == Ability score increase:  Intelligence increases by 2 and Wisdom by 1.

Age:  Esper-Spawn reach maturity at the same rate as humans, but live up to two thousand years.

Alignment:  Esper-Spawn are normally Neutral.

Size:  Esper-Spawn are about the same height as humans.

Speed:  Your base walking speed is 30 ft.

Darkvision:  Due to both Celestial and Abyssal heritage, you can see 60ft in darkness, only in varying grays.

Arcane Connection:  All Esper possess an understanding of the arcane by birth, giving proficiency in the Arcana skill.

Esper-Spawn Spellcasting: Esper-spawn possess the ability to cast  Detect Magic  at will. When you reach 3rd level, you can cast Shield once per day. At level 5, you can cast Blur once per day. Intelligence is your spell casting ability for these spells.

Languages:  Esper-Spawn can speak and write Common, Abyssal, and Celestial

Playing as an Esper-Spawn (Pathfinder)
Type: Outsider (Native)

Ability Score Modifier: +2 Intelligence, +2 Dexterity, -2 Charisma

Size: Medium

Base Speed: 30 ft.

Darkvision: Esper-Spawn can see 60 ft. in darkness.

Arcane Affinity: +2 racial bonus to Knowledge (arcana) checks

Cave Dweller: Esper-Spawn gain a +1 bonus to Knowledge (dungeoneering) and Survival checks made underground.

Arcane Focus: Esper-Spawn gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.

Esper-Spawn Envoy: Esper-Spawn with an intelligence score of 11 or higher gain the following spell-like abilities: 1/day - comprehend languages, message, detect poison, and read magic

Constant spell-like Divination: Detect Magic

Spell-like ability, Greater: Protection From Energy

Emotional Eyes: The eyes of an Esper-Spawn change color depending on their current attitude, this makes them terrible liars. -4 Racial to Bluff when attempting to lie.

Languages: Common and Aklo. Characters with high enough intelligence can also learn Abyssal, Celestial, Dwarven, Elven, Infernal, and Undercommon.

 Favored Classes 

Wizard:

Sorcerer:

Alchemist:

Witch:

Druid:

Summoner:

Monk:

Magus: