Assorted Changes

Diving into water
When diving into water, the creature can use their action to make a Dexterity (Acrobatics) check to take no damage. The DC changes by 5 based on height by 20ft increments. The higher the dive, the higher the DC. If the diver fails the check, the dive has failed and the diver takes the full fall damage. Any dive further than 160ft is an auto fail.

Truestrike
Truestrike now reads: "You extend your hand and point a finger at a target in range. Your magic grants you a brief Insight into the target's defenses. The first Attack roll against the target has advantage, provided that this spell hasn't ended."