Gallant Slayers

K nowledgeable Monster Slayers
Gallant Slayers are a faction of adventurers who travel kingdoms in search of work, their work is to slay monsters and dens of monsters. Gallant Slayers are normally formidable fighters capable of incredible agile feats who know a few lower level spells in order to help them with day-to-day life and combat. Some Slayers go even further, taking magic as more important than forceful swordplay. It is quite rare to see more than one in a single location

Those who wish to join the faction must first pass a rite of passage. This rite requires the person in question to drink a hallucinogenic drink of unknown ingredients. During this, the person will meet a being formed during the drug induced trip. The being must then be hunted down and it's blood consumed. On extremely rare occasions, this results in some form of change in the person's anatomy. Killing a Griffin and consuming it's blood may give it's eye sight. Killing a Behir may grant resistance to lightning. etc.

Gallant Slayers who reach the rank of Slayer normally work alone, only under the most important of issues require more than one. A problem may arise that requires multiple Slayers in order to quell it, if this comes to pass, the closest members are sent a telepathic message to do what they are needed to. This message is sent by members of Master Slayer or The Coven.

The Coven is the final rank granted to a Slayer. The Coven is a council of the oldest and strongest of the Gallant Slayers who can no longer travel the world easily. The Coven trains Hexer and Master Slayer ranked members on how to fight the most dangerous of extraplanar creatures, such as Mind flayers, Beholders, etc.

Gallant Slayers are also required to learn alchemy and herbalism in order to create required potions or antitoxins to fight particular types of monsters.

A Gallant Slayer receives a magic symbol in the shape of the head of the creature killed during the joining rite. This holy symbol carries the ability to cast the  Light  and  Detect Magic  cantrip at will as well as two stored spells of the user's choice. A Gallant Slayer refuses to ever remove this amulet, as this is not only their proof of rank, but also a powerful tool.

BELIEFS
1. At least some form of payment is required upon completion of a job.

2. Monsters that are docile are not to be harmed.

3. Proof must be brought back of the demise of a monster.

4. Some monsters may be redeemable, but they must prove their peace far before being struck down.

GOALS
Monsters and aberrations are to be eliminated any time they make an appearance. We are the swords and shields of the weaker good folk.

RANKS
The Coven

Master Slayer

Hexer

Slayer

Huntsman